National Crokinole Association Rules Complete Explaination by Crokinole Board Builder Jeremy Tracey

National Crokinole Association Rules Complete Explaination by Crokinole Board Builder Jeremy Tracey


(upbeat music) – [Male Narrator] So you’ve
got your Tracey Board, you’ve got your buttons and your wax. Now all you need is to
understand the rules. So you read and you read and
you read you read some more, then you re-read and next thing you know, you’re saying to yourself, – Holy crap, how long have I been here? Man I should have just watched that video. – [Male Narrator] Yeah you should have. (upbeat music) – A player or team’s
initial order of play, color of discs and seating
position shall be determined by chance or by the organizers
of a club or tournament. So basically if you show up at a club or a tournament and you’ve
never been there before, you don’t need to worry about it, someone will guide you
to what you need to do for where you sit and order of play. As far as playing at home
I’ll tell you how we decide, we look at each other and say you wanna go first or you want me to go first? And yeah we just pick our
favorite color and play. Make sure you stick
around for the bloopers. (upbeat music) – A round shall proceed as follows. Each player in turn proceeding clockwise around the board shall
attempt to make a valid shot. We’ll go more in depth
on that in just a minute. After each turn any 20
sunk shall be removed and placed in a designated
area visible to all players. – [Male Narrator] That’s not visible. Now the rest. – And must remain there
until the end of the round. At the end of the round
the score on the board shall be counted with the 20’s before any discs may be moved. That’s just a courtesy thing, at the end of the round
you make sure both you and your opponent are in agreement as to whether one of
you won or it was a tie or what the situation is before you start pulling buttons off the board. The player or team with the higher score shall receive two points and if the round is tied each player or team shall receive one point. The game shall consist of four rounds. The number of games in a match shall be determined by each
separate tournament rules. (upbeat music) Here is the official NCA
definition of a valid shot. If any opposing discs are in play at least one of the shooter’s discs must strike an opposing disc either directly or by bumping one of his or her discs already in play into an opposing disc. So of there are any,
if I’m shooting green, if there are any blue on the board, I have to make contact
with at least one of those. And it does not matter if I do it directly or if I hit one of my own
already in play into that disc. When I shoot a green
button at some point has to make contact with a blue button. It does not matter how
it happens but contact must be made in order for
it to be a valid shot. The no hiding rule. – [Male Narrator] That’s
not what he means. – This comes into play when there are no opposing buttons on the board. Either for the opening shot in the round or at some point when the
board comes completely clear. If there are no opposing discs in play then the shooting disc or
at least one disc struck during the shot must end up
touching or within the 15 line. A 20 is considered to
be within the 15 line. So what that means is
it doesn’t have to be completely inside it has
to be at least touching. After I shoot it has to
be touching or anywhere. It needs to be touching
or within that 15 line. Now the second part of
that where it says that something touched during so there’s no blue buttons on the board, so there’s no blue buttons on the board, it’s my shot as green. I’ve got a whole video teaching you how to do a shot called the bump and run. So what happens during a bump and run is you bump your own
button up into the 20. But lets say you do that and you mess up and you come up a little bit light Oops Lets try that again. My blooper of not make any mistake. Alright So you bump that
and it doesn’t go in. In this case both of
those buttons come off, or lets say you do this, you blow it right on through. So it went into the 15 but come back out. Neither of the buttons of mine that I touched ended up within the 15, both of these will come off. Even if one is within here
if its already in the 15 and somehow I made a horrid shot like that and both end up outside then
they will both come off. Not a valid shot. At least one needs to
end up within the 15. Now here’s a rule that
can make a huge difference in any round of Crokinole. If on any turn a valid shot is not made then the shooting disc and all other discs that were struck including any 20s made shall be removed, considered out of play and shall not score. What that means like let’s say there’s a blue button on and I’m shooting green, If I do this and bump my green went into the center it doesn’t matter it’s not valid because I did not touch a blue button, my shooter and any of mine that I came in contact with are taken off the board. Doesn’t matter the situation if there’s a blue one on and do not hit it then my green shooter as well as any green buttons that I
contacted are in the gutter and do not count. (upbeat music) Opponents shall sit on opposite sides of the board from each other and have different color of discs. Players shall each begin with eight discs and shall alternate turns. In each of the rounds in a game, players shall alternate starting. So if you and I are playing, I will start round one and three and you will start rounds two and four or vice versa but we will take turns, of the four rounds we will
each start two rounds. In each of the games in a multi-game match between two players, players shall alternate starting each game. A singles player is not allowed to be coached during play. – Drive that over there and drift 20. – [Male Narrator] No coaching. – So in an NCA tournament and we get to the semi final or final or any match in the
tournament for that matter no player is allowed to be coached. Even if it’s one of my kids playing, I am not allowed to tell them what to do. Now when we play at home we absolutely coach each other and that’s how we learn better and stronger strategy but in NCA play no coaching allowed. (upbeat music) Partners shall sit on
opposite sides of the board and play with the same color of discs which shall be a different color from the color of their opponents’ discs. If a team is chosen to play first, the partners may decide
which of them shall start. Players each begin with six discs. That means that the team will have a total of 12 discs, six to each partner and lets say we’re at the world’s and my partner and I are
sitting across to each other and we have the red buttons and the officials
determine that red starts then my partner and I have a quick chat and say do you wanna
start or should I start? It’s up to us to choose who
actually starts that round. In each subsequent round in the game, the obligation to start shall move one player clockwise around the board. In each of the games in a multi-game match between two teams, the teams
shall alternate starting. So as the play moves clockwise around the table there’s four rounds in a typical NCA match,
each player will have the opportunity or the obligation to start a round for a
total of four rounds. A doubles player may only be coached by his or her partner during play. So just like I said in singles, if one of my kids is doing really well in the tournament or a close friend and they are playing in
a final or a semi-final and I’m watching that
match, I can’t say a word. – That should be here. – I said no coaching. – I have to keep quite, the only person that can coach in a doubles
match is the partner. They are allowed to discuss and deliberate any shot they want during the match as long as they’re being respectful of the time limits in a timed match. (upbeat music) This is the section of the rules that explains how the scoring works. If you’re the type of person
that would rather read and look at visuals, we
actually have a blog post up at our website I’ll put a link in the description box below if you’d like to look at more specific examples of how scores count at the end of a round. But these are the official rules as they’re written in the NCA. The center hole shall count as 20, the regional rounded 15, the next region just
outside the padox is 10 and the outer region is 5. A disc shall score the lowest value of any region on the
board that it is touching. And what that means is that if it’s touching two,
if it’s clearly touching the five and the 10 it
will count as a five. If it’s clearly touching the 10 and the 15, it will count as a 10 so a count is the lower region if it’s touching two regions. More on that in a minute. In order to score a 20 a
disc must be completely in the center hole and lying flat. – Is that a 20? – [Male Narrator] No. – It’s in the hole. – If it’s not lying flat on the bottom it’s not a 20 so it doesn’t get removed and set off to the side,
it actually counts as a 15. So if it’s seating here
it’s what we call a leaner, if it’s the end of the
round it counts as a 15, if it is during play then play continues with that leaner in play so
your opponent can knock at it. If a disc is touching a line, not completely touching two sides but just touching a line, it scores the lower value of the two regions
adjacent to that line. So if it’s here and it’s
just barely touching this line between the 10 and the 15 it accounts as a 10. Soon as it touches that line, it counts as the lower value. If a disc is lying flat on the board the determining factor in deciding whether it’s touching a line is
whether the bottom edge of the disc is over any part of the line not by where the edge of
the disc appears to be when viewed from above. (upbeat music) During an opponent’s turn, a player may not touch the board, the table or place the discs in position or make any unusual noise or motion designed to distract the player. (screams) – Ah woody woody. – Aside from just
ridiculousness in trying to distract your opponent. (makes funny noises) Probably the most common thing that I see happening is just completely out of not thinking about it, is a player will while the opponent is shooting, they’ll be getting ready for their shot and they’ll wax their disc which shakes the table a little bit and isn’t completely fair. So to keep this rule super simple, what it is you aren’t
allowed to touch the board, not allowed to touch the table, nothing you sit back and
put your hands to yourself just like they teach you in kindergarten keep your hands to yourself and let your friend play the game. During a shot, only the
player’s shooting hand and associated wrist and forearm may touch the board or table. So just like you’re not allowed to touch the board when
your opponent’s playing, the only thing that
you’re allowed to touch the board or to the table
with is your shooting hand. You can’t have your hand here or here or on the table or help keep balance, anything you do like that has to only be your shooting hand that
touches the board or the table. Before shooting a player must wait until all motion of the discs from the previous turn has ceased. Most common thing that
happens here is that a button will spin like a top and it can spin and spin, you’re not allowed to take your shot until that motion has completely stopped because it could alter
how the discs interact when they hit each other on the board. So just wait until they stop moving before you take your shot. A disc must start from a
flat stationery position and be touching some part of the outer boundary line of the player’s quadrant or touching both the outer boundary line and the player’s quadrant dividing line. So it’s this shooting line that’s in your quadrant right in front of you. The disc has to be touching that and the outer extreme
of how far you can go, is you can go right over as long as some part of your disc is touching both the shooting line and your divider line. So right here is legal but
as soon as it moves over so it’s not touching that divider line, it’s not a valid shot. A disc must be struck
with one or more fingers. No aids such as finger
guards are permitted, the only exception if you play in a cue specific tournament or
division of the tournament. Intentional or excessive
shaking of the board with the shooting hand or by any other means is not permitted. – [Male Narrator] No. – We just want to keep that board as stable and still as possible. Once a player has his or her finger and disc in a set position
in preparation for a shot and the disc leaves his or her finger, a shot is judged to have taken place. Now what that means is once you have this set in place even if you accidentally flick it a little bit
and it isn’t the shot you meant to take, that
still counts as a shot taken. The reason the rule is
written the way it is sometimes you’ve got the button and it might fall out of your hand as you go to set it in place. We’re not gonna count
that but once it’s set, you’re lined up, even a little bump will count as a shot taken. Neither the board nor the chair of any player may be moved while the game is in progress except
that a player may move his or her chair if necessary to pick up a disc that has fallen out of reach. Pretty straight forward I think. When a player is shooting
at least a portion of his or her posterior must be in contact with the seat of his or her chair. – Seriously? Posterior? Are we playing with the queen of England? – [Male Narrator] Okay how about we call for one cheek rule? – Sure that works. – Each leg of a player’s chair must be in contact with the floor. No leaning or tipping of
the chair is permitted. No part of the player’s
body except the feet may touch the floor. No other means of support may be utilized. (upbeat music) Granulated shuffle board wax shall be placed in the ditch so that players may rub their discs in
the wax prior to shooting. It may be applied to the playing surface by tournament officials
and only by tournament officials if in their opinion
conditions warrant it. No other lubricant is allowed. – [Male Narrator] No. – If time runs out in a timed match one additional shot will be allowed if necessary to equalize
the number of shots. What that means is if we run out of time and I’ve taken six shots
but you’ve only taken five when the buzzer goes
you’re allowed to take one more shot to equalize
the number of shots taken. If a disc touches or crosses
the outer boundary line, it is out of play subject to rule eight E which we’ll cover in just a bit. If a disc if out of play it shall be placed in the ditch before
the next player’s turn and must remain there
until the end of the round. What that means is when the shot is done, if it is touching the outer boundary line, we’re going to knock it into the ditch so that the next person, it’s not gonna distract the next shot or any following shots in that round. The spinning disc rule. If a disc touches or crosses the outer boundary line and does not strike anything other than the playing surface while touching or across
the the outer boundary line and returns under it’s own momentum to end up within the outer boundary line it will be considered still in play. You may ask yourself two questions, one how on earth does this happen? Well a couple of things can happen, one is the disc can be spinning like a top and find itself going
a little over the line and then coming back in. The other thing that
can happen is sometimes when it goes off a peg, it
ends up spinning like that and that can roll over the line and come back in. So if it goes out over and comes back, wherever it ends up will determine whether it remains in play or
gets tossed in the ditch. And your next question may be
why do they have this rule? And this is just my opinion but I think they have the rule
because where it ends up we can’t argue that, it
either ends up inside or touching the line or outside. There’s now way we can look at it and see exactly where it is but we could potentially if we’re super competitive arguable oh no that didn’t cross the line or yes it did or no it
didn’t back and forth. The other thing is that sometimes in like the World Championships you’ll call a referee over to settle if there’s any kind of a dispute. Well the referee doesn’t
know what happened, all they’re going to know is what they see when they come there so
with this it cuts down on any disputes or
debates and makes it more black and white what the final call is. The damage stays rule. This can be your best
friend or your worst enemy depending on how the button bounces. If a disc touches or crosses the outer boundary line,
strikes the back board or any other play discs then re-enters the playing surface, the disc is out of play but the altered position of any disc struck shall remain and
any 20s made shall count except for the out of play disc. And here’s what that means, a button shoots out of play whether it doesn’t matter what button it is, any button that was in
play shoots out of play and bounces back in, whatever damage it causes will stay but that button that was out of bounce is dead regardless. What happens though is that it will move, sometimes it will hit one
or two or three buttons and it will move them around the board but whatever the final lie is that’s how the game continues. And just like the spinning disc rule I think the reason for that rule is it cuts down on disputes because you and I could argue about
where this button was before the damage hit
it but we can’t really argue about where it sits now. And again you call the referee over, the referee doesn’t know what happened unless we enter like instant camera reply in to the world of Crokinole, this is just the best cleanest way to settle any damage that happens on the board. And again it can be your best friend or your worst enemy. (upbeat music) We really hope this helps and maybe it can prevent you from getting so frustrated that you rip your hair trying to understand these rules. Please keep in mind that these are the official NCA rules that will be used at NCA tournaments. So when you’re playing at home please adjust the rules to suite
everyone at the table and make sure everyone
is having as much fun as possible playing the
greatest game on earth. Make it a great day. (upbeat music) (suspenseful sound) If a disc. Dics, disc, discs. Discs. Discs. Little discs. That’s why I call them buttons cause it’s easier to say than discs. See. No. Doesn’t necessary. Let’s do that one again. Thank you. Can you. Again why don’t you throw
it if I’m doing it wrong. Lets take you blow it. (upbeat music) Again. Lets say you blow it. (laughs) Why can’t this happen in tournament play. Alright. (clears voice) No let’s start again. Start. And these. Cut it just roll it. Please keep. And is to where appears in. I gotta do that again. In the line or whether. Sweet. This is the X. (scary noise) we’re rolling again? (laughs) Opponents sal. Posterior. You don’t need to worry about it, you just do what you’re told. (laughs) In contact with his little care. Let’s do that other one. – Oh alright. This wig can go. Or. Hit the button then the
course can drop that. That’s real good Jim. (laughs) Whatever. (clears throat) Drawing it to the board. A little long winded, I get it.

Author: Kevin Mason

4 thoughts on “National Crokinole Association Rules Complete Explaination by Crokinole Board Builder Jeremy Tracey

  1. Thanks for the video. I'm hoping you can answer a question: is it necessary to "cock" your finger behind your thumb in order to initiate the flick, or can you extend your finger (without the use of your thumb) to flick? In short, does your finger need to be touching your thumb before a shot takes place, in order to be considered valid?

Leave a Reply

Your email address will not be published. Required fields are marked *